#CPCtelera Animation Flip Mode 2 Demo

This example shows how horizontal flipping works in #CPCtelera 1.4. using mode 2 graphics (640×200, 2 colours). A 6-sprites animation is hold in memory and is horizontally flipped completely to look right or left whenever the user presses a key. #CPCtelera 1.4. will include many flavours of this functionality to match either performance or compactness requirements (The version shown in this video is the compact one, 86 bytes). Full source code for this example and #CPCtelera engine can be found at Github.

#CPCtelera Sprite Flipping Mode 1 Demo

This example shows how horizontal flipping works in #CPCtelera 1.4. using mode 1 graphics (320×200, 4 colours). There are 2 sprites in memory and they are horizontally flipped to look right and left. #CPCtelera 1.4. will include many flavours of this functionality to match either performance or compactness requirements (The version shown in this video is the compact one, 83 bytes). Full source code for this example and #CPCtelera engine can be found at Github.

Taller de CPCtelera: empezando a programar juegos en Amstrad CPC

Logo CPCteleraAquí os dejamos el vídeo del 1er taller de programación con CPCtelera. Es un taller introductorio sobre programación de videojuegos en Amstrad CPC en C con el motor CPCtelera. Se explican algunos detalles básicos sobre cómo funciona el CPC y se enseña a convertir gráficos, dibujarlos en pantalla, controlar a un personaje con teclas y programar en C. Una buena forma de iniciarse para empezar a crear nuestros propios juegos en Amstrad CPC.

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